For the past two weeks, I have been working on a shader that will be performant on mobile VR but still have all the cool effect of a dream within it.
My inspirations for this were:
Inception (Movie) –
Voxel Covering – https://twitter.com/i/status/1014938219228454913
This is my working POC for the shader:
I currently have 2 issues though.
1. Once I check the box for “single pass” in VR the shader loses its depth perception.
2. Unity has trouble emulating the shader in the editor when the Android option is selected.
Those are my issues but other than that the project is really moving along. I can’t wait to have people playtest this demo 🙂