The Schick Hydro Indie Game Jam

Last week Schick Hydro partnered with Playcrafting to put on a indie game jam at Simple Machine in New York City. The planning and announcement for this jam was confidential until a little ago, so I could not talk about till recently.

We came up with a cool game called Calkarious.

Calkarious is a cooperative top-down shooter where two players must defend a powerful brain coral under constant siege by bioluminescent creatures.


Set inside a massive sphere of water in deep space –– Calkarious
involves rapid decision making and quick maneuvers as players struggle
against 6 different colored enemies.


Each enemy can only be killed by a shot matching its own color, and players
will need to constantly switch up their attacks to survive.


A third player can even take control of the brain coral itself (with the mouse), and
change its color to absorb similarly colored enemies. Absorb enough
enemies, and you’ll be able to release a devastating pulse attack.


The brain coral can only take three hits before it is destroyed. Players need to work
together to defend this magnificent coral for as long as possible and
achieve the highest score.


The team for this game jam comprised a group of rockstars game designers and developers! Our team consisted of three of Eos Interactive’s team members Jose, Bobby and John. We also had a the VR game design rockstar behind Paulo’s Wing , Kevin Harper. Last but not least, the last member of the team was me.

One the most interesting constraints we had for the game jam was getting our content to work inside of an arcade cabinet. The arcade cabnet was called Polycade and it was made for creating custom games on a custom cabinet.


We wanted to use every button in the arcade cabinet for our game.

Polycontrols Our goal of utilizing every button led us to the game mechanic of shooting enemies with the corresponding color and moving the brain coral with the ball on the arcade cabinet to get the brain coral out of danger.


Calkarious is free to play today on itch and will be available to play in an arcade cabinet, the best way to play it, on December 15th a Playcrafting’s 2017 Bit Awards.

Screen Shot 2017-11-26 at 3.13.20 PM

Come root on my first VR project Don’t Look Away for the Bit Awards.

Any who this past weekend was fun but I cannot wait to return to Museum Multiverse, my VR puzzle platforming epic! I have had so many cool things to show everyone about the game soon!


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