Showing Museum Multiverse to the World!

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This pass weekend I was able to show Museum Multiverse and my other projects to New York City at Microsoft HQ. The event was part of Playcrafting‘s Halloween Expo, An event with over 150 indie games and over 1,200 attendees. Now thats a lot of the play-testers.

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I was with my team for the expo, so we were able to get a big room for our projects. The projects that are out, Don’t Look Away and Witchualistic and our projects in development, Museum Multiverse and The Take.

I got over a hundred play-testers to tryout Museum Multiverse along and got valuable feedback from the experience.

Here is what I learned.

  1. My first major puzzle is still too hard for a lot of players.

Screen Shot 2017-09-11 at 11.47.46 PMI had to give a lot of hints to people for my light reflection puzzle. This means I should have another puzzle to leading up to this more complex challenge. I have created a easier puzzle before this challenge in order to help the player understand what to do in the room players had trouble in. I got this advice from one of my friend who made a hit game called LineLight, Brett Taylor. He recommended that I should strip away the noise from the puzzle which will help the player understand the mechanic, so I came up with this:
Screen Shot 2017-11-01 at 10.44.46 PM This is a cleaner noise free puzzle which would give the player the understanding of the light mechanic.

     2. Players loved the 2D section but the controls need improvement.

giphy (4) Jumping and landing is slippery in 2D. I think I can fine tune some Unity parameters to fix this problem.

    3. I still have a lot of work to do!

There is so much to do, but this is exciting! Everyone enjoyed the project and some people even came back to play the experience again!

I will continue to update you all on my progress on Museum Multiverse stay tuned on twitter, facebook, and on the site.

See you in VR!
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