Let me start by saying there is still much work to do on Museum Multiverse, but it is coming along. This week the team has been working on post processing effects in order to create a cinematic warping effect when entering paintings in the museum. Unity has an awesome new system for post processing effects but they are not compatible with Android. Our solution is to work with legacy image effects in order to make the scene look great on the Gear VR.
I have also been working on the notion of incorporating 2D gameplay into VR. I have created a pretty good proof of concept and have now added that portion into the game. I want Museum Multiverse to be a departure from the normal VR experience on the Gear VR store and I think this section will be a refreshingly fun experience for players.
We also added a new member to our ranks of Museum Multiverse, Mikei Huang, a talented VR and Visual Designer. His work portfolio includes cool VR projects like Kuru Kuru Sushi VR and Back Seat Baby. He has been working with me on the cover art and creating visual consistency in Museum Multiverse. I am very happy to have such a talented member of the New York City gaming community on my team.
We also completed the models of the main character(s) for the game. Up to this point we have been using a simple cubed character as placeholder for most of development but it will be good to finally switch him for the main character. We will miss Mr. Cubes but we are happy to have our character so close to being finalized. The Character Modeler and Animator, Ethan, is a talented artist with works in many visually stunning titles. Checkout his twitch channel where he works on projects live and his amazing GDC talk on low ploy development. We’re excited to have his work in Museum Multiverse.
Our next steps on the roadmap are to connect all scenes scene together and playtest playtest, playtest – and then more playtesting. The more we learn about how players organically behave in our game the better Museum Multiverse will be. One of our goals in playtesting is discovering what players enjoy as well as what they don’t understand. We hope to incorporate these findings before the September 9th due date.
Until Next time…